Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cavalry Pegasus

1W · Creature — Pegasus

Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Harper Recruiter 2WCreature — Human Warrior Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1
Ichorclaw Myr 2Artifact Creature — Phyrexian Myr Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. 1/1
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Spy Eye 2UUCreature — Eye Spy Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Dromad Purebred 4WCreature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5
Cipherbound Spirit Creature — Spirit Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2
Oakheart Dryads 2GEnchantment Creature — Nymph Dryad Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3
Page 301