Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cave of the Frost Dragon

· Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Roots of Life 1GGEnchantment As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Alloy Animist GCreature — Human Druid {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1
Bojuka Bog Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
Jade Statue 4Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Confounding Conundrum 1UEnchantment When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Radha, Coalition Warlord 2RGLegendary Creature — Elf Warrior Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. 3/3
Shadow Summoning WBSorcery Create two tapped 1/1 white Spirit creature tokens with flying.
Knight of Cliffhaven 1WCreature — Kor Knight Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
New New York Plane — New Earth At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Keldon Strike Team 2RCreature — Human Warrior Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. 3/1
Page 75