Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cavern Whisperer

4B · Creature — Nightmare

Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card. 4/4

Similar cards

Color identity:
NameManaTypeText
Corrupt Court Official 1BCreature — Human Advisor When Corrupt Court Official enters the battlefield, target opponent discards a card. 1/1
Devour Intellect BSorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Nezumi Shortfang 1BCreature — Rat Rogue {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1
Hypnotic Cloud 1BSorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
Centaur Veteran 5GCreature — Centaur Trample {G}, Discard a card: Regenerate Centaur Veteran. 3/3
Tainted Specter 3BCreature — Specter Flying {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery. 2/2
Subcontract BSorcery A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Skirge Familiar 4BCreature — Phyrexian Imp Flying Discard a card: Add {B}. 3/2
Serum Raker 2UUCreature — Phyrexian Drake Flying When Serum Raker dies, each player discards a card. 3/2
Pitiless Vizier 3BCreature — Minotaur Cleric Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/2
Page 10