Card Codex

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17 May 2024: Card library updated.

Caverns of Despair

2RR · World Enchantment

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Similar cards

Color identity:
NameManaTypeText
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Warg Rider 4BCreature — Orc Warrior Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3
Invasion of Eldraine 3BBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Eldraine enters the battlefield, target opponent discards two cards.
Hixus, Prison Warden 3WWLegendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4
Snow Day 4UUInstant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
Creepy Doll 5Artifact Creature — Construct Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1
Overt Operative 3BCreature — Human Ninja Rigger Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 2/3
Dense Canopy 1GEnchantment Creatures with flying can block only creatures with flying.
Stealth Mission 2USorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Norritt 3BCreature — Imp {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1
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