M:tG card similarity search
2RR · World Enchantment
No more than two creatures can attack each combat. No more than two creatures can block each combat.
Name | Mana | Type | Text |
---|---|---|---|
General's Kabuto | 4 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Curse of Opulence | R | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Stronghold Rats | 2B | Creature — Rat | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. 2/1 |
Unnatural Moonrise | RG | Sorcery | It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
Nightshade Stinger | B | Creature — Faerie Rogue | Flying Nightshade Stinger can't block. 1/1 |
Flitting Guerrilla | 2B | Creature — Faerie Rogue | Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2 |
Dune-Brood Nephilim | BRGW | Creature — Nephilim | Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. 3/3 |
Experimental Pilot | U | Creature — Human Pilot | Ward {2} {U}, Discard two cards: Draft a card from Experimental Pilot's spellbook. Experimental Pilot crews Vehicles as though its power were 2 greater. 1/2 |