M:tG card similarity search
1B/G · Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Name | Mana | Type | Text |
---|---|---|---|
Well of Lost Dreams | 4 | Artifact | Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. |
Render Inert | 2B | Sorcery | Remove up to five counters from target permanent. Draw a card. |
Victual Sliver | GW | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." 2/2 |
Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
Stensia Banquet | 2R | Sorcery | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card. |
Spectral Sailor | U | Creature — Spirit Pirate | Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. 1/1 |
Jötun Grunt | 1W | Creature — Giant Soldier | Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
The Book of Exalted Deeds | WWW | Legendary Artifact | At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. |
Nafs Asp | G | Creature — Snake | Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. 1/1 |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |