Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ceaseless Searblades

3R · Creature — Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Magnify GInstant All creatures get +1/+1 until end of turn.
Pack Mastiff 1RCreature — Dog {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2
Sailmonger 3UCreature — Human Monger {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Kragma Butcher 2RCreature — Minotaur Warrior Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Viashino Branchrider RCreature — Viashino Warrior Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. 1/1
Dynaheir, Invoker Adept 1URWLegendary Creature — Human Wizard Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4
Page 39