M:tG card similarity search
· Land
Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Name | Mana | Type | Text |
---|---|---|---|
Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
Desolation Angel | 3BB | Creature — Angel | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4 |
Surgespanner | 2UU | Creature — Merfolk Wizard | Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. 2/2 |
Bring to Life | 2U | Sorcery — Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
Somnomancer | 1W/U | Creature — Kithkin Wizard | When Somnomancer enters the battlefield, you may tap target creature. 2/1 |
Clown Extruder | Artifact — Attraction | Visit — Create a 1/1 white Clown Robot artifact creature token. | |
Blacklance Paragon | 1B | Creature — Human Knight | Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1 |
Take Up Arms | 4W | Instant | Create three 1/1 white Warrior creature tokens. |