Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Celestial Crusader

2WW · Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
Commander's Plate 1Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
Smoke Shroud 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Bestial Bloodline 1GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand.
Vineweft GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return Vineweft from your graveyard to your hand.
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Sword of Truth and Justice 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
Maniacal Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block.
Soul of Migration 5WWCreature — Elemental Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4
Niblis of the Mist 2WCreature — Spirit Flying When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Page 97