Card Codex

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17 May 2024: Card library updated.

Celestial Crusader

2WW · Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
Hope and Glory 1WInstant Untap two target creatures. Each of them gets +1/+1 until end of turn.
Join Forces 2WInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Synchronized Strike 2GInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Sigil Blessing GWInstant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Wingmantle Chaplain 3WCreature — Human Cleric Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3
Shed Weakness GInstant Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Kaya's Onslaught 2WInstant Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Thunder Wall 1UUCreature — Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2
Skyhunter Cub 2WCreature — Cat Knight As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
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