Card Codex

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17 May 2024: Card library updated.

Celestial Dawn

1WW · Enchantment

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Similar cards

Color identity:
NameManaTypeText
Thoughtbind 2UInstant Counter target spell with mana value 4 or less.
Trail of Mystery 1GEnchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Primordial Mist 4UEnchantment At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Thunderous Snapper G/UG/UG/UG/UCreature — Turtle Hydra Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Ash, Party Crasher RWLegendary Creature — Human Peasant Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. 2/2
Skrelv, Defector Mite WLegendary Artifact Creature — Phyrexian Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv, Defector Mite can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.) 1/1
Illumination WWInstant Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Sleuth Instructor 1WCreature — Elephant Detective Disguise {1}{W} Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once. 3/2
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
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