Card Codex

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17 May 2024: Card library updated.

Celestial Dawn

1WW · Enchantment

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Similar cards

Color identity:
NameManaTypeText
Nardole, Resourceful Cyborg 1ULegendary Artifact Creature — Scientist {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.) 1/2
Leyline Prowler 1BGCreature — Nightmare Beast Deathtouch, lifelink {T}: Add one mana of any color. 2/3
Ornithopter of Paradise 2Artifact Creature — Thopter Flying {T}: Add one mana of any color. 0/2
Pili-Pala 2Artifact Creature — Scarecrow Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1
Unified Front 3WSorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Kotose, the Silent Spider 3UBLegendary Creature — Human Ninja When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. 4/4
Chromatic Lantern 3Artifact Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Nomadic Elf 1GCreature — Elf Nomad {1}{G}: Add one mana of any color. 2/2
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
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