Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Celestial Enforcer

2W · Creature — Human Cleric

{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3

Similar cards

Color identity:
NameManaTypeText
Jubilant Skybonder 1W/UW/UCreature — Human Wizard Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Kitsune Diviner WCreature — Fox Cleric {T}: Tap target Spirit. 0/1
Snaremaster Sprite UCreature — Faerie Wizard Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1
Gnottvold Hermit 3GCreature — Troll {5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4
Chrome Prowler 2UArtifact Creature — Phyrexian Cat Flash When Chrome Prowler enters the battlefield, tap target creature an opponent controls. 3/2
Predator, Flagship 5Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Vladimir and Godfrey 2WLegendary Creature — Zombie Knight Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Page 24