M:tG card similarity search
5WWW · Creature — Elemental
At the beginning of each upkeep, you gain 3 life. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Stalking Vampire | Creature — Vampire | At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. 5/5 | |
Delusions of Mediocrity | 3U | Enchantment | When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. |
Elixir of Immortality | 1 | Artifact | {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Healing Hands | 2W | Sorcery | Target player gains 4 life. Draw a card. |
Certain Death | 5B | Sorcery | Destroy target creature. Its controller loses 2 life and you gain 2 life. |
Lich's Caress | 3BB | Sorcery | Destroy target creature. You gain 3 life. |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Moonlit Wake | 2W | Enchantment | Whenever a creature dies, you gain 1 life. |
Orzhova, the Church of Deals | Land | {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. |