Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Celestial Gatekeeper

3WW · Creature — Bird Cleric

Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2

Similar cards

Color identity:
NameManaTypeText
The Mirari Conjecture 4UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Night Soil GGEnchantment {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Exhume 1BSorcery Each player puts a creature card from their graveyard onto the battlefield.
Patron of the Vein 4BBCreature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4
Soratami Mindsweeper 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target player mills two cards. 1/4
Urza's Tome 2Artifact {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Aphetto Dredging 3BSorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Chaotic Aether Phenomenon When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Flight of Fancy 3UEnchantment — Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
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