M:tG card similarity search
4WW · Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Name | Mana | Type | Text |
---|---|---|---|
Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
Vandalize | 4R | Sorcery | Choose one or both — • Destroy target artifact. • Destroy target land. |
Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
Tear | W | Instant | Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
Leave No Trace | 1W | Instant | Radiance — Destroy target enchantment and each other enchantment that shares a color with it. |
Demystify | W | Instant | Destroy target enchantment. |
Quiet Purity | W | Instant — Arcane | Destroy target enchantment. |
Wane | W | Instant | Destroy target enchantment. |
Why | 1G | Instant | Destroy target enchantment. |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |