Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cemetery Tampering

2B · Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Inspired Tinkering 4RSorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Circling Vultures BCreature — Bird Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. 3/2
Cloistered Youth 1WCreature — Human At the beginning of your upkeep, you may transform Cloistered Youth. 1/1
Nether Spirit 1BBCreature — Spirit At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2
Barrow Ghoul 1BCreature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Arms Scavenger 1RCreature — Human Warrior At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2
Tezzeret's Reckoning 1UInstant Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.
Pass the Torch 1RInstant Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Inferno Trap 3RInstant — Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
Bell Borca, Spectral Sergeant 2RWLegendary Creature — Spirit Soldier Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5
Page 38