M:tG card similarity search
1GW · Creature — Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Blighted Steppe | Land | {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. | |
Centaur Nurturer | 3G | Creature — Centaur Druid | When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
Faith of the Devoted | 2B | Enchantment | Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. |
A-Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1 |
Doomskar Oracle | 2W | Creature — Human Cleric | Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2 |
Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |
Whispering Snitch | 1B | Creature — Vampire Rogue | Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3 |
Cursebreak | 1W | Instant | Destroy target enchantment. You gain 2 life. |
Ray of Dissolution | 2W | Instant | Destroy target enchantment. You gain 3 life. |