M:tG card similarity search
2G/W · Creature — Centaur Warrior
({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Citywatch Sphinx | 5U | Creature — Sphinx | Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4 |
Tocasia's Onulet | 5 | Artifact Creature — Construct | When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Cabal Archon | 2B | Creature — Human Cleric | {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2 |
High Market | Land | {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. | |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Shu Grain Caravan | 2W | Creature — Human Soldier | When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2 |
Shu Soldier-Farmers | 4W | Creature — Human Soldier | When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4 |
Staunch Defenders | 3WW | Creature — Human Soldier | When Staunch Defenders enters the battlefield, you gain 4 life. 3/4 |
Campaign of Vengeance | 3WB | Enchantment | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
Arborback Stomper | 3GG | Creature — Beast | Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4 |