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17 May 2024: Card library updated.

Cephalid Aristocrat

4U · Creature — Cephalid Noble

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3

Similar cards

Color identity:
NameManaTypeText
Damping Matrix 3Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Jace's Defeat 1UInstant Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Exquisite Firecraft 1RRSorcery Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
Omen Hawker UCreature — Cephalid Advisor {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Karmic Justice 2WEnchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enroll in the Coalition 3WEnchantment You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Abandoned Sarcophagus 3Artifact You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
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