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17 May 2024: Card library updated.

Cephalid Illusionist

1U · Creature — Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Shielded Passage WInstant Prevent all damage that would be dealt to target creature this turn.
Energy Arc WUInstant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Eerie Interference 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
Karona's Zealot 4WCreature — Human Cleric Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5
Turn the Tables 3WWInstant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control.
Dolmen Gate 2Artifact Prevent all combat damage that would be dealt to attacking creatures you control.
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