Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cephalid Pathmage

2U · Creature — Cephalid Wizard

Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Aquatic Ingress 2UInstant — Adventure Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Dense Foliage 2GEnchantment Creatures can't be the targets of spells.
Sly Instigator 3UCreature — Human Wizard {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4
Slippery Scoundrel 2UCreature — Human Pirate Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2
Ruthless Invasion 3R/PSorcery ({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn.
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Lim-Dûl's Cohort 1BBCreature — Zombie Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3
Teleportal URSorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Awesome Presence UEnchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Flaring Pain 1RInstant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Page 20