M:tG card similarity search
1UR · Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rhystic Circle | 2WW | Enchantment | {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Hunted Horror | BB | Creature — Horror | Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. 7/7 |
| Distant Memories | 2UU | Sorcery | Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. |
| Fraying Sanity | 2U | Enchantment — Aura Curse | Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. |
| Nantuko Cultivator | 3G | Creature — Insect Druid | When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2 |
| Klement, Tempest Acolyte | 1RW | Legendary Creature — Tiefling Cleric | Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3 |
| Cabal Shrine | 1BB | Enchantment | Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. |
| Underworld Hermit | 4BB | Creature — Human Peasant | When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3 |
| Aerial Volley | G | Instant | Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. |
| Pyromancer's Swath | 2R | Enchantment | If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand. |