M:tG card similarity search
3WW · Legendary Creature — Human Cleric Knight
First strike, lifelink At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. 5/5
Name | Mana | Type | Text |
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Saruli Gatekeepers | 3G | Creature — Elf Warrior | When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4 |
Boros Charm | RW | Instant | Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
Yasmin Khan | 3R | Legendary Creature — Human Detective | {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/3 |
Vampire's Bite | B | Instant | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
Pulse of Murasa | 2G | Instant | Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
Spatial Binding | UB | Enchantment | Pay 1 life: Until your next upkeep, target permanent can't phase out. |
Salt Road Patrol | 3W | Creature — Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5 |
Ribald Shanty | 1R | Instant — Chorus | Starting intensity 2 This spell deals damage equal to its intensity to target creature or planeswalker. All Chorus cards you own intensify by 1. |
Lightning Reflexes | 1R | Enchantment — Aura | You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Wish | 2R | Sorcery | You may play a card you own from outside the game this turn. |