M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Keldon Overseer | 2R | Creature — Human Warrior | Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/1 |
Swiftfoot Boots | 2 | Artifact — Equipment | Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Torch Courier | R | Creature — Goblin | Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1 |
Harried Dash | R | Sorcery — Adventure | Create a 1/1 white Rabbit creature token. It gains haste until end of turn. |
Flowstone Strike | 1R | Instant | Target creature gets +1/-1 and gains haste until end of turn. |
Warriors of Tiamat | 4R | Creature — Dragon Warrior | Haste Double team 4/2 |
Jawbone Skulkin | 1 | Artifact Creature — Scarecrow | {2}: Target red creature gains haste until end of turn. 1/1 |
Floodhound | U | Creature — Elemental Dog | {3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 1/2 |
The Warrior | Hero | {T}: Target creature you control gains haste until end of turn. |