Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cerulean Wisps

U · Instant

Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Raving Visionary 1UCreature — Merfolk Wizard {U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. 1/1
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Dread Wight 3BBCreature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4
Dinosaur Headdress Artifact — Equipment When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2}
Zenith Chronicler 2Artifact Creature — Phyrexian Construct Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1
Mistfire Weaver 3UCreature — Djinn Wizard Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. 3/1
Harmattan Efreet 2UUCreature — Efreet Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2
Breaching Hippocamp 3UCreature — Horse Fish Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2
Cephalid Scout 1UCreature — Cephalid Wizard Scout Flying {2}{U}, Sacrifice a land: Draw a card. 1/1
Cinder Marsh Land {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
Page 151