Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cerulean Wisps

U · Instant

Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Hundred-Talon Strike WInstant — Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Barrow-Blade 1Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fires of Yavimaya 1RGEnchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Honden of Seeing Winds 4ULegendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control.
Midvast Protector 3WCreature — Human Wizard When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3
Assure G/WG/WInstant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Feral Prowler 1GCreature — Cat When Feral Prowler dies, draw a card. 1/3
Contested Game Ball 2Artifact Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Satyr Enchanter 1GWCreature — Satyr Druid Whenever you cast an enchantment spell, draw a card. 2/2
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