M:tG card similarity search
U · Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Metamorphic Blast | U | Instant | Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards. |
Stave Off | W | Instant | Target creature gains protection from the color of your choice until end of turn. |
Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. |
Idle Thoughts | 3U | Enchantment | {2}: Draw a card if you have no cards in hand. |
Zephyr Scribe | 2U | Creature — Human Monk | {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1 |
Reins of Power | 2UU | Instant | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Better Than One | GW | Sorcery | A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) |
Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. | |
Clan Guildmage | RG | Creature — Human Shaman | {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2 |