Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cerulean Wyvern

4U · Creature — Drake

Flying, protection from green 3/3

Similar cards

Color identity:
NameManaTypeText
A-Skemfar Elderhall Land Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Lukamina, Hawk Form 2GWLegendary Creature — Bird Druid Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Volcano Imp 3BCreature — Imp Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
Arashin Sovereign 5GWCreature — Dragon Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6
Aeronaut's Wings 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Kitesail 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Avenger of Zendikar 5GGCreature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Page 159