M:tG card similarity search
2U · Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Name | Mana | Type | Text |
---|---|---|---|
Quick Study | 2U | Instant | Draw two cards. |
Touch of Brilliance | 3U | Sorcery | Draw two cards. |
Weave Fate | 3U | Instant | Draw two cards. |
Chemister's Insight | 3U | Instant | Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Heir of Falkenrath | 1B | Creature — Vampire | Discard a card: Transform Heir of Falkenrath. Activate only once each turn. 2/1 |
Fill with Fright | 3B | Sorcery | Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Mind | 4UU | Instant | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
Meeting of Minds | 3U | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards. |
Nightsnare | 3B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. |