Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ceta Sanctuary

2U · Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Similar cards

Color identity:
NameManaTypeText
You Find the Villains' Lair 1UUInstant Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
Daring Thief 2UCreature — Human Rogue Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3
Trial of Knowledge 3UEnchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Mass Appeal 2USorcery Draw a card for each Human you control.
Imposing Grandeur 4RSorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Lat-Nam's Legacy 1UInstant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Hypnotic Specter 1BBCreature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Triumph of Ferocity 2GEnchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Eriette's Whisper 3BSorcery Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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