Card Codex

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17 May 2024: Card library updated.

Chain of Silence

1W · Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Similar cards

Color identity:
NameManaTypeText
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Charging Tuskodon 3RRCreature — Dinosaur Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4
Gallifrey Falls 4RRInstant Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
Cornered Crook 4RCreature — Viashino Warrior When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. 5/4
Riptide Entrancer 1UUCreature — Human Wizard Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Balance 1WSorcery Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Anger of the Gods 1RRSorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Storm 1RSorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Yawgmoth's Will 2BSorcery Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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