M:tG card similarity search
U · Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Name | Mana | Type | Text |
---|---|---|---|
Iceberg Cancrix | 1U | Snow Creature — Crab | Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards. 0/4 |
Tergrid's Lantern | 3B | Legendary Artifact | {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. {3}{B}: Untap Tergrid's Lantern. |
Display of Dominance | 1G | Instant | Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn. |
Flameshadow Conjuring | 3R | Enchantment | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
Predatory Nightstalker | 3BB | Creature — Nightstalker | When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 |
Cacophodon | 3G | Creature — Dinosaur | Enrage — Whenever Cacophodon is dealt damage, untap target permanent. 2/5 |
Earth-Cult Elemental | 4RR | Creature — Elemental | Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. 6/6 |
Turnabout | 2UU | Instant | Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. |
Moonbow Illusionist | 2U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |