Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chains of Mephistopheles

1B · Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Similar cards

Color identity:
NameManaTypeText
Jem Lightfoote, Sky Explorer 2WULegendary Creature — Human Scout Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3
Valeron Wardens 2GCreature — Human Monk Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3
Acquisition Octopus 2UArtifact Creature — Equipment Octopus Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Coralhelm Chronicler 2UCreature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2
Blim, Comedic Genius 2BRLegendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3
Strategy, Schmategy 1RSorcery Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
Aurelia, the Law Above 3RWLegendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4
Scroll Thief 2UCreature — Merfolk Rogue Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3
Vex 2UInstant Counter target spell. That spell's controller may draw a card.
Graveyard Glutton Creature — Werewolf Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
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