Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chainwhip Cyclops

4R · Creature — Cyclops Warrior

{3}{R}: Target creature can't block this turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Elvish Pathcutter 3GCreature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2
Slumbering Dragon RCreature — Dragon Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3
Sickle Dancer 2BCreature — Human Warrior Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
Viridian Betrayers 1GGCreature — Phyrexian Elf Warrior Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/1
Tears of Valakut 1RInstant This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying.
Into the Fray RInstant — Arcane Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Goblin Chirurgeon RCreature — Goblin Shaman Sacrifice a Goblin: Regenerate target creature. 0/2
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Stoic Ephemera 2WCreature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Elvish Warmaster 1GCreature — Elf Warrior Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. 2/2
Page 164