Card Codex

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17 May 2024: Card library updated.

Chakram Retriever

4U · Creature — Elemental Dog

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. 2/4

Similar cards

Color identity:
NameManaTypeText
Hidden Strings 1USorcery You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Zhulodok, Void Gorger 5CLegendary Creature — Eldrazi Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/4
Young Pyromancer 1RCreature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1
Locket of Yesterdays 1Artifact Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Biotransference 2BBEnchantment Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Sphinx's Decree 1WSorcery Each opponent can't cast instant or sorcery spells during that player's next turn.
Kambal, Consul of Allocation 1WBLegendary Creature — Human Advisor Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. 2/3
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Wizards of Thay 3UCreature — Human Wizard Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash. 3/3
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