Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chalice of Life

3 · Artifact

{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Similar cards

Color identity:
NameManaTypeText
Evil Boros Charm B/RW/BInstant Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.
Shadowheart, Sharran Cleric 1BLegendary Creature — Human Elf Cleric Deathtouch Specialize {2}. Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. 2/2
Feast of the Victorious Dead WBEnchantment At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
Simulacrum 1BInstant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Launch Party 3BInstant As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
Will, Scion of Peace 1WULegendary Creature — Human Wizard Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4
Blessed Alliance 1WInstant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Vigorous Charge GInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Page 222