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17 May 2024: Card library updated.

Challenger Troll

4G · Creature — Troll

Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5

Similar cards

Color identity:
NameManaTypeText
Disdainful Stroke 1UInstant Counter target spell with mana value 4 or greater.
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Emrakul's Influence 2GGEnchantment Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Orcish Siegemaster 2RCreature — Orc Soldier Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5
Crosis's Charm UBRInstant Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
Taigam, Ojutai Master 2WULegendary Creature — Human Monk Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4
Drudge Spell BBEnchantment {B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Stone Giant 2RRCreature — Giant {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4
Undercity Uprising 2BGSorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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