M:tG card similarity search
4G · Creature — Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Cloud Elemental | 2U | Creature — Elemental | Flying Cloud Elemental can block only creatures with flying. 2/3 |
Novellamental | 1U | Creature — Elemental | Flying Novellamental can block only creatures with flying. 2/1 |
Vaporkin | 1U | Creature — Elemental | Flying Vaporkin can block only creatures with flying. 2/1 |
Vault 112: Sadistic Simulation | 2UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. |
Ritual of the Returned | 3B | Instant | Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness. |
Shalai and Hallar | 1RGW | Legendary Creature — Angel Elf | Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3 |
Battle of Frost and Fire | 3UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card. |
Silent Assassin | BB | Creature — Human Mercenary Assassin | {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Maze Sentinel | 5W | Creature — Elemental | Vigilance Multicolored creatures you control have vigilance. 3/6 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. |