Card Codex

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17 May 2024: Card library updated.

Chamber of Manipulation

2UU · Enchantment — Aura

Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."

Similar cards

Color identity:
NameManaTypeText
Scarmaker Legendary Creature — Spirit Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 4/4
Shimmering Mirage 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card.
Roaring Earth 1GEnchantment Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Screaming Fury 2RSorcery Target creature gets +5/+0 and gains haste until end of turn.
Uncanny Speed 1RInstant Target creature gets +3/+0 and gains haste until end of turn.
Steam Vines 1RREnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Reckless Charge RSorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Maximize Velocity RSorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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