Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chameleon Spirit

3U · Creature — Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*

Similar cards

Color identity:
NameManaTypeText
Guild Summit 2UEnchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
Abhorrent Overlord 5BBCreature — Demon Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature. 6/6
_____ _____ Rocketship 4Artifact — Vehicle Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2 2/3
Dragonfly Pilot WCreature — Fox Pilot When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater. 1/1
Foreboding Statue 3Artifact Creature — Construct {T}: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. 1/2
Basilica Bell-Haunt WWBBCreature — Spirit When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. 3/4
Finishing Move 2GSorcery You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
Champions of Archery 3RLegendary Creature — Human Archer Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4
Chained to the Rocks WEnchantment — Aura Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
On Thin Ice WSnow Enchantment — Aura Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Page 231