Card Codex

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17 May 2024: Card library updated.

Champion's Drake

1U · Creature — Drake

Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1

Similar cards

Color identity:
NameManaTypeText
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Metropolis Sprite 1UCreature — Faerie Rogue Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2
Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Wingrattle Scarecrow 3Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Vibrating Sphere 4Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
Homarid 2UCreature — Homarid Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. 2/2
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
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