M:tG card similarity search
4WW · Creature — Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Salvage Slasher | 1B | Artifact Creature — Human Rogue | Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1 |
Titan of Eternal Fire | 5R | Creature — Giant | Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." 5/6 |
Barrow Witches | 4B | Creature — Human Warlock | When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. 3/4 |
Devourer of Memory | UB | Creature — Nightmare | Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1 |
Magma Giant | 5RR | Creature — Giant | When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. 5/5 |
Warden of the First Tree | G | Creature — Human | {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. 1/1 |
Arcee, Sharpshooter | 1RW | Legendary Artifact Creature — Robot | More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. 2/2 |
Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
Goblin Smuggler | 2R | Creature — Goblin Rogue | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. 2/2 |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |