M:tG card similarity search
4WW · Creature — Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Name | Mana | Type | Text |
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Cursed Firebreathing Yogurt | Stickers | {TK}{TK} — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) {TK}{TK}{TK}{TK}{TK} — {2}, {T}: This permanent deals 2 damage to any target. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 4/8 | |
Razor Golem | 6 | Artifact Creature — Golem | Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance 3/4 |
Blade-Tribe Berserkers | 3R | Creature — Human Berserker | Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3 |
Foundry Groundbreaker | 3G | Creature — Human Artificer | When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. 3/4 |
Elmar, Ulvenwald Informant | 1RG | Legendary Creature — Human | Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2 |
Westfold Rider | 1W | Creature — Human Knight | Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1 |
Red Dragon | 4RR | Creature — Dragon | Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
A-Kargan Warleader | 1RW | Creature — Human Warrior | Ward {1} Other Warriors you control get +1/+1 and have ward {1}. 3/3 |
Triskaidekaphile | 1U | Creature — Human Wizard | You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3 |
Giver of Runes | W | Creature — Kor Cleric | {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2 |