M:tG card similarity search
B · Creature — Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Hoofprints of the Stag | 1W | Tribal Enchantment — Elemental | Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. |
| Sage of Mysteries | U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2 |
| Blood Hustler | 1B | Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1 |
| Iron-Heart Chimera | 4 | Artifact Creature — Chimera | Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2 |
| Stensia Masquerade | 2R | Enchantment | Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Selvala, Heart of the Wilds | 1GG | Legendary Creature — Elf Scout | Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3 |
| Unblinking Bleb | 3U | Creature — Illusion | Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
| Trusty Retriever | 3W | Creature — Dog | When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand. 2/3 |
| Venerated Teacher | 2U | Creature — Human Wizard | When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 |
| In the Web of War | 3RR | Enchantment | Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. |