Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Champions of Archery

3R · Legendary Creature — Human Archer

Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4

Similar cards

Color identity:
NameManaTypeText
Mycoid Resurrection 4BGSorcery Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
Creeping Trailblazer RGCreature — Elemental Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Hedron Matrix 4Artifact — Equipment Equipped creature gets +X/+X, where X is its mana value. Equip {4}
Jirina Kudro 1RWBLegendary Creature — Human Soldier When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0. 3/3
Judith, the Scourge Diva 1BRLegendary Creature — Human Shaman Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. 2/2
Syr Armont, the Redeemer 3GWLegendary Creature — Human Knight When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4
War Report 3WInstant You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
More or Less UInstant Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Jar of Eyeballs 3Artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
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