M:tG card similarity search
3R · Legendary Creature — Human Archer
Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Plasm Capture | GGUU | Instant | Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. |
Soulblade Djinn | 3UU | Creature — Djinn | Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 4/3 |
Devoted Retainer | W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Inner-Chamber Guard | 1W | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2 |
Ronin Cavekeeper | 5R | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3 |
Samurai Enforcers | 4WW | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4 |
Bishop of Binding | 3W | Creature — Vampire Cleric | When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1 |
Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
Treacherous Terrain | 6RG | Sorcery | Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Heavy Mattock | 3 | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |