M:tG card similarity search
3R · Legendary Creature — Human Archer
Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Yew Spirit | 4G | Creature — Spirit Treefolk | {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3 |
Railway Brawler | 3GG | Creature — Rhino Warrior | Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/5 |
Electrostatic Pummeler | 3 | Artifact Creature — Construct | When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. 1/1 |
A-Kargan Warleader | 1RW | Creature — Human Warrior | Ward {1} Other Warriors you control get +1/+1 and have ward {1}. 3/3 |
Verdant Rejuvenation | 6GG | Sorcery | Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield. |
Colossal Chorus | 6GG | Sorcery — Chorus | Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1. |
Cryptborn Horror | 1B/RB/R | Creature — Horror | Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0 |
Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |
Kresh the Bloodbraided | 2BRG | Legendary Creature — Human Warrior | Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. 3/3 |
Finale of Eternity | XBB | Sorcery | Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. |