Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chance

3R · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.

Similar cards

Color identity:
NameManaTypeText
Bruna, Light of Alabaster 3WWULegendary Creature — Angel Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5
Hidden Horror 1BBCreature — Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Memory 4UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
Carnage 2BRSorcery Carnage deals 3 damage to target opponent. That player discards two cards.
Baru, Fist of Krosa 3GGLegendary Creature — Human Druid Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Kjeldoran War Cry 1WInstant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Leovold, Emissary of Trest BGULegendary Creature — Elf Advisor Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 3/3
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Courier's Capsule 1UArtifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
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