M:tG card similarity search
3R · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Name | Mana | Type | Text |
---|---|---|---|
Gaea's Courser | 4G | Creature — Centaur Soldier | Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. 4/5 |
Fathom Mage | 2GU | Creature — Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
Tide Skimmer | 3U | Creature — Drake | Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3 |
Marsh Crocodile | 2UB | Creature — Crocodile | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 |
Monumental Corruption | 3BB | Sorcery | Target player draws X cards and loses X life, where X is the number of artifacts you control. |
Braingeyser | XUU | Sorcery | Target player draws X cards. |
Stroke of Genius | X2U | Instant | Target player draws X cards. |
A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
Bronze Cudgels | 1 | Artifact — Equipment | {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Ancient Runes | 2R | Enchantment | At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control. |